1. In Mike Twohy's cartoon, a father working at a computer turns to his son, also at a computer, and
asks, "Wanna toss the ol' virtual pigskin?" Pigskin is slang for a football
In her essay, Jane McGonigal writes:
Gamers want to know: Where in the real world, is that gamer sense of being fully alive, focused,
and engaged in every moment? Where is the gamer feeling of power, heroic purpose, and
community? Where are the bursts of expanding thrill of success and team victory?
Which choice best shows how the cartoon supports the argument in the excerpt?
(3 Points)
The cartoon suggests that the father would enjoy playing an online football game more than real football,
The cartoon indicates that the father wants his son to be familiar with different computer applications
The cartoon suggests that the father prefers that his son play a video game because it's safer than real
football
The cartoon indicates that the father thinks his son spends too much time alone on the computer

Respuesta :

Answer: The cartoon suggests that the father would enjoy playing an online football game more than real football.

Explanation:

Twohy's cartoon shows a father who may have played football with his father as a child, so he uses a common slang ("Pigskin") but can only imagine playing virtual football with his son because of the approach to games has changed.

As McGonigal explains, the growing industry of multiplayer online games shows that simulated environments are being used to abandon a reality that doesn´t make good use of people´s talents, nor provides a feeling of power and community, that other kinds of games don´t.

The cartoon description shows that the child's father enjoys the online football game more than a real football game.

This shows us how the virtual world has dominated reality with great intensity, changing the interaction between people and the way they live.

The idea of the text and the cartoon is to criticize modern society, which has given up many things to enhance the computer environment.

Through these works we can conclude that:

  • The virtual environment seems more fruitful, stimulating and fun.
  • This has made people abandon activities in the real world.
  • As a result, the relationship between people becomes weaker as it is a computerized interaction.
  • This can interfere with the relationship of families, preventing experiences from being created between these members.
  • Although the virtual environment seems more pleasant, the abandonment of the real world is sad.

You can find more information at the link below:

https://brainly.com/question/20060851?referrer=searchResults

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